Glfw refresh rate
WebJun 26, 2024 · In fact, the GLFW_VISIBLE flag doesn't do anything for fullscreen it seems, only on normal windows. I never need to call glfwShowWindow() for it to show. As for the refresh rate issue. I poked around a bit for debugging purposes, and the correct refresh rate is initially being sent through the Windows API in ChangeDisplaySettingsExW(). WebJul 29, 2024 · Hi & welcome to the GLFW forums! Please take a look at the example code in the documentation, along with the GLFW examples the GLFW CMake Starter.This shows the basics of a GLFW application. From these you’ll notice that you don’t need to respond to “refresh” or “resize” callbacks - the application should run a render loop calling either …
Glfw refresh rate
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WebJul 30, 2015 · As I have noticed, if I'm not misstaken the glfwSwapBuffer puts the thread to sleep a certain time before it swaps the buffer to not exceed a certain refresh rate. However because of that my program now has a < 1/60 seconds delay between whiched rendering and actuall rendering, which causes moving stuff with the mouse to look very bad synced. WebDec 21, 2016 · const GLFWvidmode* mode = glfwGetVideoMode (monitor); glfwWindowHint (GLFW_RED_BITS, mode->redBits); glfwWindowHint (GLFW_GREEN_BITS, mode->greenBits); glfwWindowHint (GLFW_BLUE_BITS, mode->blueBits); glfwWindowHint (GLFW_REFRESH_RATE, mode->refreshRate); GLFWwindow* window = …
WebGLFW_REFRESH_RATE 0x0002100F ... #define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009: Definition at line 625 of file glfw3.h. #define GLFW_CONTEXT_REVISION 0x00022004: Definition at line 620 of file glfw3.h. #define GLFW_CONTEXT_ROBUSTNESS 0x00022005: WebFeb 28, 2024 · With glfwSwapInterval (1) the application should run at <= refresh rate. With glfwSwapInterval (0) the application can run at any rate,and should run faster than with glfwSwapInterval (1). I do not know why FRAPS would change the frame rate. We have seen some issues with OpenGL on Intel hardware, see:
WebFeb 15, 2024 · Apologies if this has been answered before. If I set glfwSwapInterval(0) my app runs around 500 fps. If I set glfwSwapInterval(1) my app does not run at 60fps as expected I get around 50 to 54. My monitor refresh rate is 60. I’m running windows 10. I have run through Render Doc and get the same discrepancy. Any thoughts? Cheers. Simon WebA refresh rate with both the numerator and denominator set to zero indicates that the caller does not specify a refresh rate and the operating system should use the most optimal refresh rate available." ... uses EnumDisplaySettingsW on Windows. see src/win32_monitor.c. so might as well unify the platforms and use glfw. //uint …
WebFork of glfw with addition of premake build file. GLFW is a cross-platform OpenGL/Vulkan helper library (windows, contexts, input, etc)
WebJul 20, 2010 · In some simple cases (and my current one) is the 1st solution good enough, because I just need to unite FPS while running app, knowing that my frame rate never dropped under 200 it will be efficient. So maybe a dangerous but simple to get into your code without many changes, it is as good as second.. – Raven Jul 21, 2010 at 0:38 how to invest in hang seng indexWebFeb 28, 2024 · With glfwSwapInterval(1) the application should run at <= refresh rate. With glfwSwapInterval(0) the application can run at any rate,and should run faster than with … jordan spieth 2023 tournament scheduleWebJan 11, 2004 · Because in fullscreen mode GLFW changes the video mode, and the refresh rate used is the default refresh rate (which is 60 Hz on most Windows systems). Either: A) Change the default refresh rates (e.g. check nvidia display options) B) Use glfwOpenWindowHint( GLFW_REFRESH_RATE, my_desired_rate ) how to invest in hawkins fdWebJul 31, 2024 · glfw glfw 4.2k Star 10.5k Actions Projects Wiki New issue Limit framerate #1308 Closed WhoseTheNerd opened this issue on Jul 31, 2024 · 2 comments WhoseTheNerd commented on Jul 31, 2024 edited … jordan spieth 2nd round scorecardWebGLFW_REFRESH_RATE top-level constant Null safety. int const GLFW_REFRESH_RATE Implementation const int GLFW_REFRESH_RATE = 0x0002100F; glfw package; documentation; glfw; GLFW_REFRESH_RATE constant; glfw library. Classes; GLFWcursor; GLFWgamepadstate; GLFWgammaramp; GLFWimage; GLFWmonitor; … jordan spieth 2023 sony openWebJul 30, 2006 · I try to use glfwOpenWindowHint (GLFW_REFRESH_RATE, X); without success (under Windows). On the “win32_fullscreen.c” I found the code it change the display mode and probably the refresh rate. I can’t understand how it work. When _glfwWin.DesiredRefreshRate is > 0 the flag DISPLAYFREQUENCY is added. how to invest in hashgraph technologyWebApr 14, 2014 · When running the program on the integrated processor with the VSync call glfwSwapInterval (1), I get around 16 ms/frame (~60 FPS), as expected. However, when running the same program on the NVIDIA processor with the same VSync call, the frame rate drops to around 30 ms/frame (~30 FPS). how to invest in hashgraph